Gaming
Business Division
- GAME 105 Gaming Theory . 5 CR
- Students learn the history, design, technology, production, programming, and psychological aspects of digital gaming. Emphasis is placed on game production, including pre-planning, software/hardware tools, aesthetics, psychological motivators, gameplay strategies, management, and testing. Other topics include artificial intelligence in games, social implications, and use of gaming technologies for information design.
- GAME 110 Game Design I . 5 CR
- Beginning GAME students design and implement their own computer games. Fundamentals of programming and graphic development are covered with respect to game development. Prerequisite: ANIM 120 and WEBMM 111.
- GAME 111 Game Design II . 5 CR
- Intermediate GAME students design and implement their own computer games. Intermediate and advanced game development programming and graphics are covered. Prerequisite: WEBMM 111 recommended.
- GAME 112 Game Design III . 5 CR
- Advanced GAME students design and implement their own computer games. Advanced game development programming and graphics are covered. Prerequisite: GAME 111. WEBMM 111 recommended.
- GAME 199 Individual Studies in Gaming . V1-10 CR
- Covers directed reading, special projects, and independent study by an individual student. May be repeated for a maximum of 15 credits. Prerequisite: previous media enrollment and permission of program chair.
- GAME 210 Gaming Graphics . 5 CR
- Students create art assets for computer games. Skills include creating low polygon game models, texturing and animating those models and testing in a 3d environment. Students learn the concepts of creating 2d graphics for web based games. Prerequisite: ANIM 121 at BCC with a C- or better or entry code.
- GAME 294/295/296/297 Special Topics in Gaming . V1-10 CR
- Covers supplementary or self-supporting courses offered for college credit. Topics are announced in the class schedule. Prerequisite: Previous media enrollment and permission of program chair.
- GAME 298 Seminar in Gaming . V1-5 CR
- Includes seminars, workshops, etc., offered for college credit. Topics are announced in the class schedule. Prerequisite: Previous media enrollment and permission of program chair.
- GAME 299 Individual Studies in Gaming . V1-10 CR
- Covers directed reading, special projects, and independent study by an individual student. May be repeated for a maximum of 15 credits. Prerequisite: previous media enrollment and permission of program chair.